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Input Devices for Virtual Reality (VR) Systems

May 12, 2018 by Saad Shafqat Ch Leave a Comment

HTC Vivie - Handheld VR System Input Device

Systems based on Virtual Reality (VR) usually require more equipment than standard desktop systems do. The additional set consisted of input devices, output devices and drivers provides the enhanced user interaction. … [Read more...]

Filed Under: Technology Tagged With: 2D Desktop Mouse, 3D Input Devices, 3D Mice and Bats, Acoustic Trackers, CyberMan, Desktop Input Devices, Dexterous Manipulators, Eye Tracking Devices, Gloves, HCI Loop, Magnetic Trackers, Mechanical Trackers, Optical Trackers, Position and Orientation Tracking Devices, Space Ball, Tracking Sensor, Virtual Reality, VR, VR Devices, VR Input Devices

Human Factors – Constraints of VR System

May 1, 2018 by Saad Shafqat Ch Leave a Comment

Incontrovertibly, systems based on Virtual Reality (VR) have started drawing more attention from the past decade. It's now the hot topic of modern research as well. Because people are spending a lot of money to get through this "Ultimate Escapist Dream". But, natural limitations experienced by the researchers and technologists are still unknown to many of us. … [Read more...]

Filed Under: Technology Tagged With: Constraints, Field of View, Head Mounted Device, Hearing Perception Characterization, HMD, Human senses, Loudness, Luminecence, Masking, Pitch, Sound Localization, Temporal Resolution, Timbre, Virtual Reality, Visual Acuity, Visual Depth, Visual Perception Characterization, VR, VR System

AR and VR – Modern Archetypes of Technological Development

April 24, 2018 by Saad Shafqat Ch Leave a Comment

Next generation can be updated alien with futuristic utensils! This phrase often compels us to think beyond visual reality, the initiation of Augmented Reality (AR) and Virtual Reality (VR). The concept of simulation used makes the fundamental difference in between AR – what our senses perceive, and VR – what our senses deceive. … [Read more...]

Filed Under: Technology Tagged With: Applications of AR, Applications of VR, AR, Percent Growth, Potential Players of AR, Potential Players of VR, VR




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