Virtual reality literally means experiencing the imaginary world or in other words ‘virtual world’. This term generally describes the 3D simulation in a computer that allows the user to have a feeling of artificial realities. What we experience as human defines the term virtual, with alternate experiences including the senses of sight, touch and hearing.
Virtual reality has become a matter of subject in an advance tech field. In a very short time, it has come a long way and still progressing with new advancements. From 2016 – 2018 growth rate was slow and declining to a great extent but year 2019 proven to be bright for VR in terms of product and market sales. It is estimated that this market value will reach more than $100 million by the end of 2025 among the US, Europe and Asia.
2019 appear to be a solid year for growth rate, societies such as Google, Facebook, Oculus VR, HTC, Sony etc are showing interest and making a lot of investment in moving this disruptive technology to the mainstream. With ongoing applications of VR in medicine, engineering, entertainment and designing, experts believe that one day VR will be widely used by commoners as NETFLIX.
The main question arises “What’s so unique about this gadget? ” “What makes it different? “. Well, the wearable headset makes you feel like you re moving around the globe when you are actually in your room. While standing on the floor, you actually get the full amaze of surfing in an alternate reality you have never experienced before. VR headsets control our vision, our audio senses and the most amazing part is its 3D simulation. With superfast 5G internet and VR headsets sold in numbers, these signs clearly mark high hopes for VR in future.
Misconceptions and false judgement are misleading people about VR technology, causing misbeliefs in interpreting the concepts of VR. To avoid this, here are some facts and myths relating to VR that will straighten out the misbeliefs and fake news about VR. Here are Some Virtual Reality Facts and Myths
10 Virtual Reality Facts People Don’t Know
- The idea of virtual reality first came during the 1950s, when a visionary cinematographer Morton Heilig developed the first user console called Sensorama, which enables the user to watch TV in 3-dimensional ways.
- In 1989, John Lanier and his friend invented “Eyephone” the first VR device, comprised of goggles and data- glove which enable them to move things in visuals created by the computer.
- Virtual reality isn’t just for entertainment (movies & games) but also used in health care. It helps medical students to train and perform procedures without using a real human body. Research and studies show that virtual reality helps in reducing anxiety and stress for patients.
- Many major companies and firms are investing lots in virtual reality. Right now, about 500 societies are using virtual reality in achieving goals and in training of the next generation in North America.
- The military is now training soldiers using VR technology to experience battle conformations before actually being deployed.
- Travel agencies are utilizing VR to allows their clients to explore places around the world they wish to visit the near future.
- In 2019, PlayStation VR has sold-through over 3.5VR million units worldwide.
- Around the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), starting out a new race in VR development.
- VR in East Asia especially China and Japan acrades for real success and development in fields of medicine, architecture, robotics and gaming.
- VR simulations provide an easy understanding of the subject helping students to learn more in an exciting and effective way thus making the education system more better.
5 Virtual Reality Myths that are completely trumped-up
- VR tech can be used for only Gaming & Movies: In the modern world of technology and innovation, couple of things have caught the open’s creative mind like augmented simulation, because it can give us the experience of worldly dreams. This technology not only used for entertainment purposes but also in health and education. VR in health helps to alleviate depression and anxiety in patients. It provides students with an immersive experience to conduct learning and training programs for studying and business plans.
- VR is Costly: For a long period of time, VR was truly expensive and non-affordable. The first VR device introduced during the 80s was high-cost about more than $35000. Due to the revolution in digital technology such as smartphones, smartwatches & computers, VR becomes easily affordable and accessible. In today’s modern world the lowest price of VR range from $100-500. Computer generating VR headsets Oculus Quest, Pansonite 3D VR, Playstation VR, HTC Vive is cheaper than expensive smartphones and tablets.
- VR headset is Unsociable: If a person feels the experience of simulated reality, that doesn’t mean this technology is unsociable or lawless to the customs of society. As our computers and smartphones, VR headsets help in different aspects of life in communication, learning, and connecting via different places. Emerging VR avatars helps one communicate and connect with another person avatar. Facebook’s new VR avatars are more realistic than anything you’ve seen previously. … The organization has discreetly been building up a progressive system to make virtual avatars of individuals that intently look like them in their facial features and characteristics.
- VR makes you Seasick: With the breakthrough in the VR tech, many believe that this latest technology isn’t good for mental health. It is thought that exposure to VR causes motion sickness symptoms such as nausea, fatigue and headache but that’s not true at all rather VR is likely to help our brain. Psychological studies show that VR treats medical conditions like anxiety, stress and depression. Since 2000, VR has been used to treat patients with PTSD, alcohol addiction and other mental disorders. This tech to treat mental illness very new and still in work but experts predict this will live up to expectations.
- VR is just another Craze: Teens have been fascinated by the idea of alternate realities since the 90s. Adults believe that this is another hyped-up brand. But this is the next generation product, not just a daydream. Many organisations are moving towards VR in order to train their staff in learning business and market analysis. With 2.2 million headsets out of 2019, Sony is relied upon to hold its title as the world’s biggest seller of VR gadgets. Oculus, HTC is a portion of the other real players in the VR gadget advertise, with each controlling a moderately noteworthy part of the absolute piece of the overall industry, yet at the same time lingering a long way behind Sony in terms of selling.
Conclusion
For every generation, there is a technology that defines them. For our parents, it was the internet, for us it was android and iPhone. For the next generation, it will be virtual reality. So virtual reality is a synthetic sensory experience of our real physical world.
With the fastest growing industry, VR will revolutionize the modern world in windows, gaming, phones and learning. Due to the current development in this tech, VR headsets are becoming better, faster and cheaper.
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